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BUFF属性 BUFF触发【GOM GEE】免费

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admin 发表于 2017-9-24 01:06:28 | 显示全部楼层 |阅读模式
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;-------↓↓↓↓↓↓↓↓↓-----BUFF特效-----↓↓↓↓↓↓↓↓↓-----------------------
QFunction-0 ;======================魔法攻击触发==========================
[@MagicStruck]
;所有触发只有攻击到怪物才会触发,有些魔法不会触发,如魔法盾
;======================物理攻击触发==========================
[@Struck]

[@Attack]
#IF
#ACT
#CALL [BUFF特效\秒怪切割.txt] @秒怪切割



[@秒怪切割]
{
#IF
not CHECKCURRTARGETRACE = 0
random 50
CheckItemwLooks 嗜血切割Lv.1
#ACT
M.AddhpPer - 1
GuildNoticeMsg 0 58 【系统】:玩家[<$USERNAME>]的【秒怪切割】特效触发,成功打掉[<$CURRRTARGETNAME>]1%的生命!

#IF
not CHECKCURRTARGETRACE = 0
random 50
CheckItemwLooks 嗜血切割Lv.2
#ACT
M.AddhpPer - 2
GuildNoticeMsg 0 58 【系统】:玩家[<$USERNAME>]的【秒怪切割】特效触发,成功打掉[<$CURRRTARGETNAME>]2%的生命!

#IF
not CHECKCURRTARGETRACE = 0
random 50
CheckItemwLooks 嗜血切割Lv.3
#ACT
M.AddhpPer - 3
GuildNoticeMsg 0 58 【系统】:玩家[<$USERNAME>]的【秒怪切割】特效触发,成功打掉[<$CURRRTARGETNAME>]3%的生命!

#IF
not CHECKCURRTARGETRACE = 0
random 50
CheckItemwLooks 嗜血切割Lv.4
#ACT
M.AddhpPer - 5
GuildNoticeMsg 0 58 【系统】:玩家[<$USERNAME>]的【秒怪切割】特效触发,成功打掉[<$CURRRTARGETNAME>]5%的生命!

#IF
not CHECKCURRTARGETRACE = 0
random 50
CheckItemwLooks 嗜血切割Lv.5
#ACT
M.AddhpPer - 7
GuildNoticeMsg 0 58 【系统】:玩家[<$USERNAME>]的【秒怪切割】特效触发,成功打掉[<$CURRRTARGETNAME>]7%的生命!

#IF
not CHECKCURRTARGETRACE = 0
random 50
CheckItemwLooks 嗜血切割Lv.6
#ACT
M.AddhpPer - 9
GuildNoticeMsg 0 58 【系统】:玩家[<$USERNAME>]的【秒怪切割】特效触发,成功打掉[<$CURRRTARGETNAME>]9%的生命!

#IF
not CHECKCURRTARGETRACE = 0
random 50
CheckItemwLooks 嗜血切割Lv.7
#ACT
M.AddhpPer - 12
GuildNoticeMsg 0 58 【系统】:玩家[<$USERNAME>]的【秒怪切割】特效触发,成功打掉[<$CURRRTARGETNAME>]12%的生命!

#IF
not CHECKCURRTARGETRACE = 0
random 50
CheckItemwLooks 嗜血切割Lv.8
#ACT
M.AddhpPer - 15
GuildNoticeMsg 0 58 【系统】:玩家[<$USERNAME>]的【秒怪切割】特效触发,成功打掉[<$CURRRTARGETNAME>]15%的生命!

}

;-------↓↓↓↓↓↓↓↓↓-----BUFF特效-----↓↓↓↓↓↓↓↓↓-----------------------
[@Attack]
#if
random 25
CHECKCURRTARGETRACE = 0
CHECKTEXTLIST  ..\QuestDiary\BUFF特效\护符.txt <$HORSE>
#ACT
MOV N96 <$HP>
DIV N96 100
MUL N96 50
HumanHP + <$STR(N96)>
sendmsg 6 护符BUFF特效触发:人物瞬间恢复50%的生命!


#if
random 30
CHECKCURRTARGETRACE = 0
CHECKTEXTLIST  ..\QuestDiary\BUFF特效\宝石.txt <$CHARM>
#ACT
M.ChangeState 2 3
sendmsg 6 宝石BUFF特效触发:[<$CURRRTARGETNAME>]被你击中,冰冻状态持续3秒!

#if
random 20
CHECKCURRTARGETRACE = 0
CHECKTEXTLIST  ..\QuestDiary\BUFF特效\玉玺.txt <$DRUM>
#ACT
MOV N94 <$ATTACKMONSTER_HP>  ;当前锁定怪物当前血量
DIV N94 100
MUL n94 50
SetHumVar <$ATTACKMONSTER_NAME> <$STR(n95)> <$STR(n94)>
;变量传递命令:SetHumVar 对方的名字 对方的变量 值
M.HUMANHP - <$STR(n95)>
sendmsg 6 玉玺BUFF特效触发:[<$CURRRTARGETNAME>]被你击中,瞬间被打掉50%的生命!


武尊·护符【BUFF】
战圣·护符【BUFF】
至尊·护符【BUFF】
君王·护符【BUFF】
轩辕·护符【BUFF】




[@神力]
#IF
#ACT
MOV N$人物攻击倍数X <$STR(N$人物攻击倍数)>
POWERRATE <$STR(N$人物攻击倍数X)> 9999 0
SetClientBuff  11 1 1232 9999 10 15 <$POWERRATE>倍神力
break
;增加人物攻击倍数
[@爆率]
#IF
#ACT
MOV N$人物爆率倍数X <$STR(N$人物爆率倍数)>
MOV N$人物爆率BUFFX <$STR(N$人物爆率BUFF)>
KILLMONBURSTRATE <$STR(N$人物爆率倍数X)> 9999 0 1
SetClientBuff  11 2 1230 9999 55 15 <$STR(N$人物爆率BUFFX)>倍爆率
break

;增加人物杀怪爆率



[@attack]
#IF
InSafeZone
#ACT
break

#IF
S0.InSafeZone
#ACT
break

#IF
CheckItemHasStone 1 几率降低敌人双防属性为0☆3秒 1
random 50
#ACT
P.ChangeHumAbility 1 - 65535 10
P.ChangeHumAbility 2 - 65535 10
P.ChangeHumAbility 3 - 65535 10
P.ChangeHumAbility 4 - 65535 10
P.PLAYEFFECT 1 230 17 1 100 0 0 0 0
SendCenterMsg 180 255 【<$USERNAME>】的【<$WEAPON>】触发双防降低10秒,敌方防御降低为0! 1 3
BREAK

#IF
CheckItemHasStone 1 几率增加自己攻击速度:持续3秒 1
random 50
#ACT
ChangeSpeed 2 10 3
SendCenterMsg 180 255 【<$USERNAME>】的【<$WEAPON>】触发攻击加速,攻击速度提高300%-3秒! 1 3
BREAK


#IF
CHECKCURRTARGETRACE = 0
CheckItemHasStone 1 几率触发禁锢:人物移动范围5X5 1
random 50
#ACT
P.CHANGESTATE 8 5 10
P.PLAYEFFECT 1 585 15 1 100 0 0 0 0
SendCenterMsg 180 255 【<$USERNAME>】的【<$WEAPON>】触发王者禁锢5秒,敌方活动范围5X5,无法小退.回城! 1 3
BREAK

#IF
CHECKCURRTARGETRACE = 0
CheckItemHasStone 1 几率使敌方禁止攻击3秒 1
random 50
#ACT
P.ChangeModeEx 9 3
P.PLAYEFFECT 1 474 16 1 100 0 0 0 0
SendCenterMsg 180 255 【<$USERNAME>】的【<$WEAPON>】触发禁止攻击,敌方无法攻击-持续3秒! 1 3
BREAK

#IF
CHECKCURRTARGETRACE = 0
CheckItemHasStone 1 几率触发减血瞬间打掉敌方血20% 1
random 50
#ACT
P.ADDHPPER - 20
P.PLAYEFFECT 1 19 12 1 100 0 0 0 0
SendCenterMsg 180 255 【<$USERNAME>】的【<$WEAPON>】触发天伤,敌方总血量瞬间减掉-20%! 1 3
BREAK

#IF
CHECKCURRTARGETRACE = 0
CheckItemHasStone 1 几率触发偷取:敌方传送物品消失 1
random 50
#ACT
P.TAKE 盟重传送石 99
P.TAKE 随机传送石 99
P.PLAYEFFECT 1 0 17 1 100 0 0 0 0
SendCenterMsg 180 255 【<$USERNAME>】的【<$WEAPON>】触发偷取,敌方全部传送物品消失! 1 3
BREAK

#IF
CheckItemHasStone 1 3秒内给自己加伤害100%血量 1
random 50
#ACT
CHANGESTATE 10 3 100 100
PLAYEFFECT 1 300 30 1 100 0 0 0 0
SendCenterMsg 180 255 【<$USERNAME>】的【<$WEAPON>】触发吸血,3秒内攻击伤害的100%转换成血量加给自己! 1 3
BREAK

#IF
CHECKCURRTARGETRACE = 0
CheckItemHasStone 1 几率触发和谐:敌方模式改为和平 1
random 50
#ACT
P.SetHumAttackMode 1 3
SendCenterMsg 180 255 【<$USERNAME>】的【<$WEAPON>】触发和谐,敌方变为和平攻击模式3秒! 1 3
BREAK

#IF
CheckItemHasStone 1 冰冻:几率触发敌方3秒内被冰冻 1
random 50
#ACT
P.ChangeState 2 3
P.PLAYEFFECT 1 52 16 1 100 0 0 0 0
SendCenterMsg 180 255 【<$USERNAME>】的【<$WEAPON>】触发冰冻,敌方被冻结3秒! 1 3
BREAK








#IF
EQUAL U25 6
#ACT
#CALL [其它\BUFF装备.txt] @吞噬
#IF
EQUAL U27 1
#ACT
#CALL [其它\BUFF装备.txt] @猎魔


[@斩杀]
{
#IF
Random 50
<$CURRRTARGETFULLNAME>.CheckHpPer < 21
#ACT
<$CURRRTARGETFULLNAME>.HumanHP - 5000
PLAYEFFECT 12 180 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1536 12 1 100 0 0 0
BREAK
}
[@斩杀1]
{
#IF
Random 40
<$CURRRTARGETFULLNAME>.CheckHpPer < 21
#ACT
<$CURRRTARGETFULLNAME>.HumanHP - 5000
PLAYEFFECT 12 180 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1536 12 1 100 0 0 0
BREAK
}

ChangeSpeed 2 -50 10


[@斩杀2]
{
#IF
Random 30
<$CURRRTARGETFULLNAME>.CheckHpPer < 21
#ACT
<$CURRRTARGETFULLNAME>.HumanHP - 5000
PLAYEFFECT 12 180 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1536 12 1 100 0 0 0
BREAK
}
[@斩杀3]
{
#IF
Random 20
<$CURRRTARGETFULLNAME>.CheckHpPer < 21
#ACT
<$CURRRTARGETFULLNAME>.HumanHP - 500000
PLAYEFFECT 12 180 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1536 12 1 100 0 0 0
SENDMSG 5 {◆》:|150:0:1}{五行火【怒吼】:|251:0:0}{成功触发|249:0:0}
BREAK
}
[@斩杀4]
{
#IF
Random 10
<$CURRRTARGETFULLNAME>.CheckHpPer < 21
#ACT
<$CURRRTARGETFULLNAME>.HumanHP - 5000
PLAYEFFECT 12 180 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1536 12 1 100 0 0 0
BREAK
}


;----------------------------------------------------------

[@防护]
{
#IF
Random 20
EQUAL N$BUFF冷却3 0
#ACT
MOV N$BUFF冷却3 1
PLAYEFFECT 12 196 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 3 13 20 910 8 坚不可摧 (开启)
MOV N$防护属性 <$MAXAC>
DIV N$防护属性 10
ChangeHumAbility 2 + <$STR(N$防护属性)> 10
PLAYEFFECT 5 2330 19 5 100 0 0 0
SENDMSG 5 防护:防御力提升<$STR(N$防护属性)>(10秒)
BREAK
}

[@防护1]
{
#IF
Random 20
EQUAL N$BUFF冷却3 0
#ACT
MOV N$BUFF冷却3 1
PLAYEFFECT 12 196 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 3 13 20 910 8 坚不可摧 (开启)
MOV N$防护属性 <$MAXAC>
DIV N$防护属性 9
ChangeHumAbility 2 + <$STR(N$防护属性)> 9
PLAYEFFECT 5 2330 19 5 100 0 0 0
SENDMSG 5 防护:防御力提升<$STR(N$防护属性)>(10秒)
BREAK
}
[@防护2]
{
#IF
Random 15
EQUAL N$BUFF冷却3 0
#ACT
MOV N$BUFF冷却3 1
PLAYEFFECT 12 196 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 3 13 20 910 8 坚不可摧 (开启)
MOV N$防护属性 <$MAXAC>
DIV N$防护属性 8
ChangeHumAbility 2 + <$STR(N$防护属性)> 8
PLAYEFFECT 5 2330 19 5 100 0 0 0
SENDMSG 5 防护:防御力提升<$STR(N$防护属性)>(10秒)
BREAK
}

[@防护3]
{
#IF
Random 10
EQUAL N$BUFF冷却3 0
#ACT
MOV N$BUFF冷却3 1
PLAYEFFECT 12 196 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 3 13 20 910 8 坚不可摧 (开启)
MOV N$防护属性 <$MAXAC>
DIV N$防护属性 7
ChangeHumAbility 2 + <$STR(N$防护属性)> 7
PLAYEFFECT 5 2330 19 5 100 0 0 0
SENDMSG 5 防护:防御力提升<$STR(N$防护属性)>(10秒)
BREAK
}


[@防护4]
{
#IF
Random 5
EQUAL N$BUFF冷却3 0
#ACT
MOV N$BUFF冷却3 1
PLAYEFFECT 12 196 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 3 13 20 910 8 坚不可摧 (开启)
MOV N$防护属性 <$MAXAC>
DIV N$防护属性 5
ChangeHumAbility 2 + <$STR(N$防护属性)> 5
PLAYEFFECT 5 2330 19 5 100 0 0 0
SENDMSG 5 防护:防御力提升<$STR(N$防护属性)>(10秒)
BREAK
}

;----------------------------------------------------------
[@禁制]
{
#IF
Random 50
EQUAL N$BUFF冷却4 0
Large <$MAXMC> 199
#ACT
MOV N$BUFF冷却4 1
PLAYEFFECT 12 184 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.ChangeModeEx 9 2
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1550 9 1 100
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1560 8 9 125
<$CURRRTARGETFULLNAME>.SENDMSG 5 你被<$CURRRTARGETFULLNAME>禁制2秒,期间无法攻击和释放技能...
BREAK

}
[@禁制1]
{
#IF
Random 50
EQUAL N$BUFF冷却4 0
Large <$MAXMC> 199
#ACT
MOV N$BUFF冷却4 1
PLAYEFFECT 12 184 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.ChangeModeEx 9 2
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1550 9 1 100
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1560 8 9 125
<$CURRRTARGETFULLNAME>.SENDMSG 5 你被<$CURRRTARGETFULLNAME>禁制2秒,期间无法攻击和释放技能...
BREAK
}

[@禁制2]
{
#IF
Random 45
EQUAL N$BUFF冷却4 0
Large <$MAXMC> 199
#ACT
MOV N$BUFF冷却4 1
PLAYEFFECT 12 184 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.ChangeModeEx 9 2
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1550 9 1 100
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1560 8 9 125
<$CURRRTARGETFULLNAME>.SENDMSG 5 你被<$CURRRTARGETFULLNAME>禁制2秒,期间无法攻击和释放技能...
BREAK
}

[@禁制3]
{
#IF
Random 40
EQUAL N$BUFF冷却4 0
Large <$MAXMC> 199
#ACT
MOV N$BUFF冷却4 1
PLAYEFFECT 12 184 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.ChangeModeEx 9 3
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1550 9 1 100
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1560 8 9 125
<$CURRRTARGETFULLNAME>.SENDMSG 5 你被<$CURRRTARGETFULLNAME>禁制3秒,期间无法攻击和释放技能...
BREAK
}

[@禁制4]
{
#IF
Random 35
EQUAL N$BUFF冷却4 0
Large <$MAXMC> 199
#ACT
MOV N$BUFF冷却4 1
PLAYEFFECT 12 184 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.ChangeModeEx 9 3
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1550 9 1 100
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1560 8 9 125
<$CURRRTARGETFULLNAME>.SENDMSG 5 你被<$CURRRTARGETFULLNAME>禁制3秒,期间无法攻击和释放技能...
BREAK
}
[@禁制5]
{
#IF
Random 30
EQUAL N$BUFF冷却4 0
Large <$MAXMC> 199
#ACT
MOV N$BUFF冷却4 1
PLAYEFFECT 12 184 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.ChangeModeEx 9 4
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1550 9 1 100
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1560 8 9 125
<$CURRRTARGETFULLNAME>.SENDMSG 5 你被<$CURRRTARGETFULLNAME>禁制4秒,期间无法攻击和释放技能...
BREAK
}
[@禁制6]
{
#IF
Random 25
EQUAL N$BUFF冷却4 0
Large <$MAXMC> 199
#ACT
MOV N$BUFF冷却4 1
PLAYEFFECT 12 184 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.ChangeModeEx 9 4
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1550 9 1 100
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1560 8 9 125
<$CURRRTARGETFULLNAME>.SENDMSG 5 你被<$CURRRTARGETFULLNAME>禁制4秒,期间无法攻击和释放技能...
BREAK
}
[@禁制7]
{
#IF
Random 20
EQUAL N$BUFF冷却4 0
Large <$MAXMC> 199
#ACT
MOV N$BUFF冷却4 1
PLAYEFFECT 12 184 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.ChangeModeEx 9 5
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1550 9 1 100
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1560 8 9 125
<$CURRRTARGETFULLNAME>.SENDMSG 5 你被<$CURRRTARGETFULLNAME>禁制5秒,期间无法攻击和释放技能...
BREAK
}


[@禁制8]
{
#IF
Random 15
EQUAL N$BUFF冷却4 0
Large <$MAXMC> 199
#ACT
MOV N$BUFF冷却4 1
PLAYEFFECT 12 184 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.ChangeModeEx 9 5
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1550 9 1 100
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1560 8 9 125
<$CURRRTARGETFULLNAME>.SENDMSG 5 你被<$CURRRTARGETFULLNAME>禁制5秒,期间无法攻击和释放技能...
BREAK
}

[@禁制9]
{
#IF
Random 10
EQUAL N$BUFF冷却4 0
Large <$MAXMC> 199
#ACT
MOV N$BUFF冷却4 1
PLAYEFFECT 12 184 1 1 1500 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.SetClientBuff 12 4 24 12 870 8 坠堕渊狱
<$CURRRTARGETFULLNAME>.ChangeModeEx 9 6
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1550 9 1 100
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 1560 8 9 125
<$CURRRTARGETFULLNAME>.SENDMSG 5 你被<$CURRRTARGETFULLNAME>禁制6秒,期间无法攻击和释放技能...
BREAK
}

;----------------------------------------------------------


;----------------------------------------------------------
[@强拆]
{
#IF
EQUAL N$BUFF冷却9 1
#ACT
BREAK

#IF
NOT Random 30
#ACT
BREAK

#IF
<$CURRRTARGETFULLNAME>.CheckBagSize 1
#ACT
MOVR N$强拆位置 0 15
SetHumVar <$CURRRTARGETFULLNAME> <$STR(N$强拆中转)> <$STR(N$强拆位置)>
#ELSEACT
MOV N$BUFF冷却9 1
<$CURRRTARGETFULLNAME>.HumanHP - 300
PLAYEFFECT 12 189 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 9 9 20 630 8 强拆计时
<$CURRRTARGETFULLNAME>.PLAYEFFECT  13 1020 8 1 200 0 -45 -80
BREAK

#IF
<$CURRRTARGETFULLNAME>.CHECKUSEITEM <$STR(N$强拆中转)>
#ACT
MOV N$BUFF冷却9 1
PLAYEFFECT 12 189 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
<$CURRRTARGETFULLNAME>.TakeOffItem <$STR(N$强拆中转)>
<$CURRRTARGETFULLNAME>.SENDMSG 5 你有一件装备被<$CURRRTARGETFULLNAME>打到包裹里了...
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 310 20 1 100
SetClientBuff 12 9 9 20 630 8 强拆计时
BREAK
#ELSEACT
MOV N$BUFF冷却9 1
<$CURRRTARGETFULLNAME>.HumanHP - 300
PLAYEFFECT 12 189 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 9 9 20 630 8 强拆计时
<$CURRRTARGETFULLNAME>.PLAYEFFECT  13 1020 8 1 200 0 -45 -80
BREAK

}

;----------------------------------------------------------
[@护佑]
{
#IF
CheckSuckDamage > 0
#ACT
BREAK

#IF
Random 10
#ACT
SetSuckDamage = 2000 200 100
PLAYEFFECT 12 195 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
PLAYEFFECT 5 2330 19 1 100 0 0 0
SENDMSG 5 护佑:减少20%受到的伤害,累计减少2000点伤害...
BREAK

}


;----------------------------------------------------------















;----------------------------------------------------------

[@吞噬]
{
#IF
Random 20
EQUAL N$BUFF冷却6 0
#ACT
MOV N$BUFF冷却6 1
GetHumVar <$CURRRTARGETFULLNAME> <$HP> <$STR(N$吞噬中转1)>
DIV N$吞噬中转1 5
INC N$吞噬中转1 1
SetHumVar <$CURRRTARGETFULLNAME> <$STR(N$吞噬中转)> <$STR(N$吞噬中转1)>
<$CURRRTARGETFULLNAME>.HumanMP - <$STR(N$吞噬中转)>
SENDMSG 5 {◆》:|150:0:1}{五行【吞噬】:|251:0:0}{成功触发|249:0:0}{触发五行专属!!|249:0:0}
BREAK


[@猎魔]
{
#IF
Random 20
EQUAL N$BUFF冷却6 0
#ACT
MOV N$BUFF冷却6 1
GetHumVar <$CURRRTARGETFULLNAME> <$MP> <$STR(N$猎魔中转1)>
DIV N$猎魔中转1 5
INC N$猎魔中转1 1
SetHumVar <$CURRRTARGETFULLNAME> <$STR(N$猎魔中转)> <$STR(N$猎魔中转1)>
<$CURRRTARGETFULLNAME>.HumanHP - <$STR(N$猎魔中转)>

SENDMSG 5 {◆》:|150:0:1}{神兵【猎魔】:|251:0:0}{成功触发|249:0:0}{触发神兵专属!!|249:0:0}
BREAK
}










[@奋战]
{
#IF
Random 20
EQUAL N$BUFF冷却5 0
#ACT
MOV N$BUFF冷却5 1
PLAYEFFECT 12 192 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 5 10 20 790 8 五行金[奋战]
MOV N$奋战属性 <$MAXDC>
DIV N$奋战属性 10
ChangeHumAbility 6 + <$STR(N$奋战属性)> 10
PLAYEFFECT 5 3000 20 5 90 0 0 0
SENDMSG 5 {◆》:|150:0:1}{五行金【奋战】:|251:0:0}{攻击力提升|251:0:0}{<$STR(N$奋战属性)>|249:0:0}{(10秒)|250:0:0}
BREAK
}
[@合并]
{
#IF
Random 13
EQUAL N$BUFF冷却6 0
#ACT
MOV N$BUFF冷却6 1
PLAYEFFECT 12 190 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 6 5 6 830 8 蓝色妖姬
GetHumVar <$CURRRTARGETFULLNAME> <$MP> <$STR(N$猎魔中转1)>
DIV N$猎魔中转1 3
INC N$猎魔中转1 1
SetHumVar <$CURRRTARGETFULLNAME> <$STR(N$猎魔中转)> <$STR(N$猎魔中转1)>
<$CURRRTARGETFULLNAME>.HumanMP - <$STR(N$猎魔中转)>
<$CURRRTARGETFULLNAME>.PLAYEFFECT 25 80 6 1 100 0 0 0
BREAK

#IF
Random 13
EQUAL N$BUFF冷却5 0
#ACT
MOV N$BUFF冷却5 1
PLAYEFFECT 12 192 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 5 10 20 790 8 真爱玫瑰
MOV N$奋战属性 <$MAXDC>
DIV N$奋战属性 10
ChangeHumAbility 6 + <$STR(N$奋战属性)> 10
PLAYEFFECT 5 3000 20 5 90 0 0 0
SENDMSG 5 奋战:攻击力提升<$STR(N$奋战属性)>(10秒)
BREAK
}




;----------------------------------------------------------
[@陨星]
{
#IF
Random 20
#ACT
PLAYEFFECT 12 181 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
<$CURRRTARGETFULLNAME>.PLAYEFFECT 5 990 24 1 100 0
MOV N$陨星伤害 1
<$CURRRTARGETFULLNAME>.GOTOLABEL 7 @陨星伤害 3 2
<$CURRRTARGETFULLNAME>.HumanHP - 100000
SENDMSG 5 {◆》:|150:0:1}{五行木【陨落】:|251:0:0}{成功触发|249:0:0}
BREAK

[@陨星伤害]
#IF
INSAFEZONE
#ACT
BREAK

#IF
EQUAL N$陨星伤害 0
#ACT
HumanHP - 100000
BREAK
#ELSEACT
MOV N$陨星伤害 0
BREAK


}


;----------------------------------------------------------
[@神兽]
{
#IF
Random 10
NOT CHECKSLAVENAME 灵兽
#ACT
RECALLMOB 灵兽 7
ChangeSlaveNameColor 灵兽 70
PLAYEFFECT 12 182 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
MOV N$神兽BUFF 0
BREAK
}

;----------------------------------------------------------
[@真战]
{
#IF
Random 10
EQUAL N$BUFF冷却7 0
#ACT
MOV N$BUFF冷却7 1
PLAYEFFECT 12 183 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 50 0 -200 -150
SetClientBuff 12 7 3 6 750 8 真战杀杀
<$CURRRTARGETFULLNAME>.HumanHP - 500
<$CURRRTARGETFULLNAME>.PLAYEFFECT 13 1010 8 1 200 0 -45 -80
BREAK
}

[@猎命]
{
#IF
Random 10
EQUAL N$BUFF冷却8 0
#ACT
MOV N$BUFF冷却8 1
PLAYEFFECT 12 185 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 150 0 -200 -150
SetClientBuff 12 8 4 6 710 8 皆随吾剑
GetHumVar <$CURRRTARGETFULLNAME> <$HP> <$STR(N$猎命中转1)>
DIV N$猎命中转1 10
INC N$猎命中转1 1
SetHumVar <$CURRRTARGETFULLNAME> <$STR(N$猎命中转)> <$STR(N$猎命中转1)>
<$CURRRTARGETFULLNAME>.HumanHP - <$STR(N$猎命中转)>
<$CURRRTARGETFULLNAME>.PLAYEFFECT 13 1010 8 1 200 0 -45 -80
BREAK
}

;----------------------------------------------------------
[@七伤]
{
#IF
Small N$七伤次数 7
EQUAL N$BUFF冷却7 0
#ACT
INC N$七伤次数 1
SendCenterMsg 251 0 七伤已攻击<$STR(N$七伤次数)>次 0 2
BREAK

#IF
Large N$七伤次数 6
EQUAL N$BUFF冷却7 0
#ACT
MOV N$七伤次数 0
MOV N$BUFF冷却7 1
PLAYEFFECT 12 186 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 7 6 20 320 630
<$CURRRTARGETFULLNAME>.HumanHP - 500
<$CURRRTARGETFULLNAME>.PLAYEFFECT 13 1020 8 1 100 0 0 0
BREAK
}


;----------------------------------------------------------
[@搏命]
{
#IF
CheckHpPer > 30
#ACT
BREAK

#IF
EQUAL N$BUFF冷却1 0
#ACT
MOV N$搏命中转 <$MAXMP>
DEC N$搏命中转 <$MP>
INC N$搏命中转 1
#ELSEACT
BREAK

#IF
Random 5
EQUAL N$BUFF冷却1 0
Large N$搏命中转 2000
#ACT
MOV N$BUFF冷却1 1
PLAYEFFECT 12 187 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 1 7 20 320 630
<$CURRRTARGETFULLNAME>.HumanHP - 2000
<$CURRRTARGETFULLNAME>.PLAYEFFECT 25 80 6 1 100 0 0 0
BREAK

#IF
Random 5
EQUAL N$BUFF冷却1 0
#ACT
MOV N$BUFF冷却1 1
PLAYEFFECT 12 187 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 1 7 20 320 630
<$CURRRTARGETFULLNAME>.HumanHP - <$STR(N$搏命中转)>
<$CURRRTARGETFULLNAME>.PLAYEFFECT 25 80 6 1 100 0 0 0
BREAK

}

;----------------------------------------------------------
[@杀战]
{
#IF
Random 3
EQUAL N$BUFF冷却1 0
#ACT
MOV N$BUFF冷却1 1
PLAYEFFECT 12 188 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 1 8 20 320 630
GetHumVar <$CURRRTARGETFULLNAME> <$MAXHP> <$STR(N$杀战中转1)>
DIV N$杀战中转1 10
SetHumVar <$CURRRTARGETFULLNAME> <$STR(N$杀战中转)> <$STR(N$杀战中转1)>
<$CURRRTARGETFULLNAME>.HumanHP - <$STR(N$杀战中转)>
<$CURRRTARGETFULLNAME>.PLAYEFFECT 25 80 6 1 100 0 0 0
BREAK

}


[@隐匿]
{
#IF
EQUAL N$BUFF冷却1 1
#ACT
BREAK

#IF
Small N$隐匿次数 10
#ACT
INC N$隐匿次数 1
SendCenterMsg 251 0 隐匿已攻击<$STR(N$隐匿次数)>次 0 2
BREAK

#IF
NOT Random 5
#ACT
BREAK

#IF
Small <$MAXSC> 50
#ACT
MOV N$隐匿次数 0
MOV N$BUFF冷却1 1
PLAYEFFECT 12 191 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 1 25 20 320 630
ChangeModeEx 2 1
PLAYEFFECT 5 360 10 1 100 0 0 0
SENDMSG 5 你已隐匿1秒,别人没办法看见或攻击你...
BREAK

#IF
Small <$MAXSC> 200
#ACT
MOV N$隐匿次数 0
MOV N$BUFF冷却1 1
MOV N$隐匿时长 <$MAXSC>
DIV N$隐匿时长 25
PLAYEFFECT 12 191 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 1 25 20 320 630
ChangeModeEx 2 <$STR(N$隐匿时长)>
PLAYEFFECT 5 360 10 1 100 0 0 0
SENDMSG 5 你已隐匿<$STR(N$隐匿时长)>秒,别人没办法看见或攻击你...
BREAK

#IF
Large <$MAXSC> 199
#ACT
MOV N$隐匿次数 0
MOV N$BUFF冷却1 1
PLAYEFFECT 12 191 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 1 25 20 320 630
ChangeModeEx 2 8
PLAYEFFECT 5 360 10 1 100 0 0 0
SENDMSG 5 你已隐匿8秒,别人没办法看见或攻击你...
BREAK

}

;----------------------------------------------------------

;----------------------------------------------------------
[@魔能]
{
#IF
Random 3
EQUAL N$BUFF冷却1 0
#ACT
MOV N$BUFF冷却1 1
PLAYEFFECT 12 193 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 1 12 20 320 630
MOV N$魔能属性 <$MAXMC>
DIV N$魔能属性 10
ChangeHumAbility 8 + <$STR(N$魔能属性)> 10
PLAYEFFECT 5 2980 20 5 90 0 0 0
SENDMSG 5 奋战:魔法力提升<$STR(N$魔能属性)>(10秒)
BREAK

}

;----------------------------------------------------------
[@道光]
{
#IF
Random 3
EQUAL N$BUFF冷却1 0
#ACT
MOV N$BUFF冷却1 1
PLAYEFFECT 12 194 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 1 11 20 320 630
MOV N$道光属性 <$MAXSC>
DIV N$道光属性 10
ChangeHumAbility 10 + <$STR(N$道光属性)> 10
PLAYEFFECT 5 3020 20 5 90 0 0 0
SENDMSG 5 奋战:道术力提升<$STR(N$道光属性)>(10秒)
BREAK

}

;----------------------------------------------------------





[@血牛]
{
#IF
Random 3
EQUAL N$BUFF冷却2 0
#ACT
MOV N$BUFF冷却2 1
PLAYEFFECT 12 197 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 2 18 20 280 630
MOV N$血牛属性 <$MAXHP>
DIV N$血牛属性 10
ChangeHumAbility 11 + <$STR(N$血牛属性)> 10
PLAYEFFECT 5 2320 3 34 100 0 0 0
SENDMSG 5 血牛:生命上限提升<$STR(N$血牛属性)>(10秒)
BREAK

}

;-------------------------------------------------------------
[@回魔]
{
#IF
Random 3
EQUAL N$BUFF冷却3 0
CheckMpPer < 30
#ACT
MOV N$BUFF冷却3 1
PLAYEFFECT 12 198 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 3 15 30 240 630
AddMpPer + 30
PLAYEFFECT 5 2660 20 1 100 0 -256 -256
BREAK

}

;-------------------------------------------------------------
[@回血]
{
#IF
Random 3
EQUAL N$BUFF冷却4 0
CheckHpPer < 30
#ACT
MOV N$BUFF冷却4 1
PLAYEFFECT 12 199 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 4 14 30 200 630
AddhpPer + 30
PLAYEFFECT 5 2500 20 1 100 0 -256 -256
BREAK

}

[@魔甲]
{
#IF
Random 3
EQUAL N$BUFF冷却4 0
#ACT
MOV N$BUFF冷却4 1
PLAYEFFECT 12 200 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 4 17 20 200 630
MOV N$魔甲属性 <$MAXMAC>
DIV N$魔甲属性 10
ChangeHumAbility 4 + <$STR(N$魔甲属性)> 10
PLAYEFFECT 5 2330 19 5 100 0 0 0
SENDMSG 5 魔甲:魔御力提升<$STR(N$魔甲属性)>(10秒)
BREAK

}

[@魔灵]
{
#IF
Random 3
EQUAL N$BUFF冷却4 0
#ACT
MOV N$BUFF冷却4 1
PLAYEFFECT 12 201 1 1 1400 0 -35 -150 1
PLAYEFFECT 67 360 8 3 100 0 -200 -150
SetClientBuff 12 4 19 20 200 630
MOV N$魔灵属性 <$MAXMP>
DIV N$魔灵属性 10
ChangeHumAbility 12 + <$STR(N$魔灵属性)> 20
PLAYEFFECT 5 2410 10 16 100 0 0 0
SENDMSG 5 魔灵:魔力上限提升<$STR(N$魔灵属性)>(20秒)
BREAK

}





[@attack]
#IF
InSafeZone
#ACT
break

#IF
S0.InSafeZone
#ACT
break
#CALL [\BUFF触发\武器触发.txt] @武器触发1
#CALL [\BUFF触发\衣服触发.txt] @衣服触发1
#CALL [\BUFF触发\图腾触发.txt] @图腾触发1
#CALL [\BUFF触发\北斗触发.txt] @北斗触发1
#CALL [\BUFF触发\七星触发.txt] @七星触发1
#CALL [\BUFF触发\法宝触发.txt] @法宝触发1
#CALL [\BUFF触发\时装武器.txt] @时装武器1
#CALL [\BUFF触发\战斧触发.txt] @战斧触发1


;符文触发
#IF
Random 200
CHECKCURRTARGETRACE = 0
CheckItemW 冥波乾坤·「Max」  1
#ACT
set [721]  1
SendCenterMsg 151 219 您在被玩家:『<$CURRRTARGETNAME>』攻击中激活了『<$BUJUK>』的BUFF特效,获得10秒内每秒回复自身15%的HP值 %d后恢复. 0 10 @还原回复
break

[@还原回复]
#if
#act
set [711]  0
set [712]  0
set [713]  0
set [714]  0
set [715]  0
set [716]  0
set [717]  0
set [718]  0
set [719]  0
set [720]  0
set [721]  0
break




;符文重生
#IF
checkitemw 冥波乾坤·「Max」 1
#ACT
MOV N$被动血量 <$MAXHP>
MOV N$半血血量 0
DIV <$STR(N$半血血量)> <$STR(N$被动血量)> 1
HUMANHP + <$STR(N$半血血量)> 1
HUMANHP + <$STR(N$半血血量)> 1
SENDTOPCHATBOARDMSG 0 254 0 5 [磐涅重生]:[<$USERNAME>]成功触发[冥波乾坤·「符文」]隐藏BUFF生效,瞬间原地100%血复活! 1
break


;#CALL [\BUFF触发\武器触发.txt] @武器触发1
#IF
SMALL U43 1
Random 100
CheckItemW 《閗》情断·红尘づ剑 1
#act
mov n$攻击力 <$maxdc>
mov n$魔法力 <$maxmc>
mov n$道术力 <$maxsc>
mul n$攻击力 1
mul n$魔法力 1
mul n$道术力 1
div n$攻击力 100
div n$魔法力 100
div n$道术力 100
ChangeHumAbility 6 = <$str(n$攻击力)> 15
ChangeHumAbility 8 = <$str(n$魔法力)> 15
ChangeHumAbility 10 = <$str(n$道术力)> 15
MOV u43 15
setontimer 103 1
SendCenterMsg 151 219 您激活了『<$WEAPON>』的BUFF属性,攻击力上限增加<$str(n$攻击力)>,魔法力上限增加<$str(n$魔法力)>,道术力上限增加<$str(n$道术力)> %d恢复. 0 15 @还原攻击
break

[@还原攻击]
#if
#act
mov <$STR(N$攻击暴涨)> 0
mov <$STR(N$血量暴涨)> 0
break







;#CALL [\BUFF触发\衣服触发.txt] @衣服触发1
#if
SMALL U44 1
Random 100
checkitemw  《閗》情断·红尘の甲 1
#act
mov n$血量 <$maxhp>
mul n$血量 40
div n$血量 320
ChangeHumAbility 11 = <$str(n$血量)> 15
HumanHP + <$STR(N$血量)>
MOV u44 15
setontimer 104 1
SendCenterMsg 151 219 您激活了『<$DRESS>』的BUFF属性,HP上限暴涨<$str(n$血量)> %d恢复. 0 15 @还原血量
break



[@还原血量]
#if
#act
mov <$str(n$血量)> 0
break




;#CALL [\BUFF触发\图腾触发.txt] @图腾触发1

#IF
Random 100
CHECKCURRTARGETRACE = 0
CheckItemW 雷殛无赦·「Max」
#ACT
<$CURRRTARGETNAME>.Div N$降低攻击 <$MAXDC> 100
<$CURRRTARGETNAME>.MUL N$降低攻击 90
<$CURRRTARGETNAME>.CHANGEHUMABILITY  1 - <$STR(N$降低攻击)> 10
<$CURRRTARGETNAME>.CHANGEHUMABILITY  2 - <$STR(N$降低攻击)> 10
<$CURRRTARGETNAME>.CHANGEHUMABILITY  3 - <$STR(N$降低攻击)> 10
<$CURRRTARGETNAME>.CHANGEHUMABILITY  4 - <$STR(N$降低攻击)> 10
<$CURRRTARGETNAME>.CHANGEHUMABILITY  5 - <$STR(N$降低攻击)> 10
<$CURRRTARGETNAME>.CHANGEHUMABILITY  6 - <$STR(N$降低攻击)> 10
<$CURRRTARGETNAME>.CHANGEHUMABILITY  7 - <$STR(N$降低攻击)> 10
<$CURRRTARGETNAME>.CHANGEHUMABILITY  8 - <$STR(N$降低攻击)> 10
<$CURRRTARGETNAME>.CHANGEHUMABILITY  9 - <$STR(N$降低攻击)> 10
<$CURRRTARGETNAME>.CHANGEHUMABILITY 10 - <$STR(N$降低攻击)> 10
SendCenterMsg 180 254 [重伤]:玩家『<$CURRRTARGETNAME>』触发了『<$HAT>』·BUFF特效,将玩家『<$USERNAME>』的整体攻魔道降低90%. 4 8
<$CURRRTARGETNAME>.SENDTOPCHATBOARDMSG 1 254 0 10 [重伤]:您被玩家{『<$CURRRTARGETNAME>』|253:0}BUFF击中整体攻魔道降低90%.持续时间为10秒 1
break





;#CALL [\BUFF触发\北斗触发.txt] @北斗触发1
#IF
random 70
CheckItemW 造化魔石·「Max」 1
CHECKCURRTARGETRACE = 0
#ACT
<$CURRRTARGETNAME>.SCREENEFFECT 25 15 10 20 1 3 1000 0 0
SENDTOPCHATBOARDMSG 1 254 0 10 [失明]:您的『<$HORSE>』失明特效将敌对玩家{『<$CURRRTARGETNAME>』|253:0}暂时造成了3秒的失明效果 1
<$CURRRTARGETNAME>.SENDTOPCHATBOARDMSG 1 254 0 10 [偷噬]:您被敌对玩家{『<$CURRRTARGETNAME>』|253:0}的『[地狱¢审判]』·BUFF属性,造成了暂时11秒的失明效果 1
break






;#CALL [\BUFF触发\七星触发.txt] @七星触发1
#IF
random 60
CheckContainsText <$HORSE>  造化魔石·「Max」
CHECKCURRTARGETRACE = 0
#ACT
<$CURRRTARGETNAME>.take 盟重传送石 50
<$CURRRTARGETNAME>.take 随机传送石 50
SENDTOPCHATBOARDMSG 1 254 0 10 [偷噬]:您的『<$HORSE>』特效将敌对玩家{『<$CURRRTARGETNAME>』|253:0}的所有回城及随机物品盗取完毕 1
<$CURRRTARGETNAME>.SENDTOPCHATBOARDMSG 1 254 0 10 [偷噬]:您被敌对玩家{『<$CURRRTARGETNAME>』|253:0}的『「地狱¢审判」』·BUFF属性,盗取了所有回城物品 1
break




;#CALL [\BUFF触发\法宝触发.txt] @法宝触发1
#IF
Random 20
checkitemw 混沌天轮盘·「Max」
#ACT
goto @检测几率10
BREAK
[@检测几率10]
#IF
not CHECKCURRTARGETRACE = 0
#ACT
M.AddhpPer - 20
GuildNoticeMsg 146 152 [追加吞噬]:玩家[<$USERNAME>]触发特殊效果,一击打掉“<$CURRRTARGETNAME>”【百分之二十四】血量......
BREAK



;#CALL [\BUFF触发\时装武器.txt] @时装武器1
#IF
Random 160
CheckItemW  帝玄ぃ紫龙⊙剑[时装] 1
CHECKCURRTARGETRACE = 0
#ACT
<$CURRRTARGETNAME>.Div N$人物血量 <$HP> 100
<$CURRRTARGETNAME>.MUL N$人物血量 50
<$CURRRTARGETNAME>.HumanHP - <$STR(N$人物血量)>
<$CURRRTARGETNAME>.SetIcon 7 17 70 120 80 4 0 150 0
<$CURRRTARGETNAME>.Delaygoto 600 @特效77
<$CURRRTARGETNAME>.SendCenterMsg 151 0   ....「致命」:玩家:「<$CURRRTARGETNAME>」的「时装·神器」击中了玩家:「<$USERNAME>」,他生命值瞬间损失了50%.... 4 6
break




;#CALL [\BUFF触发\战斧触发.txt] @战斧触发1

#if
Random 50
checkitemw  星辰变◆龍神盾·五阶 1
#act
<$CURRRTARGETFULLNAME>.ChangeSpeed 2 -30 5
<$CURRRTARGETFULLNAME>.SENDMSG 5 你被<$CURRRTARGETFULLNAME>减速5秒,...
BREAK
BUFF触发.zip (11.58 KB, 下载次数: 156)
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